Friday, July 8, 2016

Song about Traditional Games

I just spoke over phone with Mr. Venkat Bharadwaj who called me to appreciate our work on board games, which he discovered through this blog. He is a film-maker and has directed Kannada movies 'A Day in the City' and 'Bablusha'. In the movie Bablusha, there is a song about traditional games.

Here is a link to this melodious song.

Friday, June 17, 2016

Musings on the Book 'Traditional Indian Boardgames'

Following is a review of our book which has been voluntarily penned by Mr. K.R. Kumar, Retired Deputy Director of Central Food Technology and Research Institute, Mysuru.

The need for an authentic, concise, practical guide on the traditional board games, especially with reference to India is fully met in this newly published book (Ramsons Kala Prathistana, 2016), p. 80, with nearly 120 drawings and sketches.

The book is authored by the enthusiastic trio, Sri. R.G. Singh, Sri. H.S. Dharmendra and Dr. C.R. Dileep Kumar, after their extensive 'study-and-discussion' tours. 

The contents comprise the chapters on introduction, the enchanting world of board games, their origin encompassing the contribution of Mysore Maharaja, how the games (20) are played, their rules to be followed and the details on the requirements so that the games can be enjoyed fully.

The book is extensively illustrated with appropriate site photographs and illustrative paintings on topical subjects, executed by renowned artists, which convey authenticity to the subject detailed.

They have indicated the details regarding the board games immortalised in brick and stone which can still be seen by the curious players by visiting the places.

The book is only one of its kind and can serve as a games compendium for ready use.

A note on the sources and references would have enhanced the utility of the book. 

The authors deserve full appreciation for bringing out a book sought by novices and game connoiseurs 

Deputy Director (Rtd), CFTRI, Mysuru.

You can read more about this book here.

Tuesday, June 7, 2016

Stick Dice Varieties

Stick dice are mainstay in the game of Pagaday, Pachisi, Dayakattam. Without stick dice, the game of Pagaday is incomplete. Two or three stick dice are rubbed together within palms and are rolled on the floor. These are rubbed in the palm so as to create randomness. This rubbing and rolling of stick dice is kind of a sacred ritual of this royal game.

These dice are synonymous with the tragic game of Sabha Parva in Mahabharata. Shakuni owns a pair of loaded dice which listen to its master. 

But what we are having here are stick dice produced by Ramsons Kala Pratishtana in various material in different shapes and sizes. These Dice are available at Ramsons, Handicrafts Sales Emporium at Mysuru.

Hand-painted Plain Stick Dice. Wood. 75 x 14 mm. Pips: 1,3,4,6

Ornate Four-faced Stick Dice. Padauk Wood. 95 x 13mm. Pips: 1,2,5,6

Squat Four-faced Stick Dice. Padauk Wood. 52 x 14 mm. Pips: 1,2,5,6

Plain Four-faced Stick Dice. Black Wood. 75 x 14 mm. Pips: 1,2,5,6

Mridanga shaped Four-faced Stick Dice. Black Wood. 75 x 14 mm. Pips: 1,2,5,6

Six-faced Stick Dice. Black Wood. 75 x 15 mm. Pips: 1,2,3,4,5,6

Mridanga shape Four-faced Stick Dice. Camel bone. 75 x 14 mm. Pips: 1,3,4,6

Four-faced Plain Stick Dice. Camel bone. 60 x 7 mm. Pips: 1,3,4,6
Six-faced Stick Dice. Camel Bone. 75 x 13 mm. Pips: 1,2,3,4,5,6

Plain Four-faced Stick Dice. Sheesham Wood. 75 x 12 mm. Pips: 1,3,4,6
Plain Four-faced Stick Dice. Sheesham Wood. 74 x 18 mm. Pips: 1,3,4,6

Plain Four-faced Stick Dice. Solid Brass. 48 x 8 mm. Pips: 1,3,4,6
Ornate Four-faced Stick Dice. Solid Brass. 68 x 9 mm. Pips: 1,3,4,6

Friday, June 3, 2016

Back on Board

The Sunday Magazine of The New Indian Express (22 May 2016) featured board games and Kreedaa Kaushalya's R.G. Singh along with five other persons across India who are working towards revival of traditional board games. The article covered two-whole pages.

You can read the e-paper here.

Following is the screen shot of the article.

Traditional and ancient board games reclaim their lost glory in India

By Jayanthi Somasundaram

Did Shakuni invite Lord Krishna to a game of dice? There are multiple answers to this question, and different versions of the Mahabharat only unfold more questions. In those days, it was an unspoken rule and etiquette to honour an invitation to play a game of dice. It was probably an opportunity to show power, strength and skill. So if Shakuni did invite Lord Krishna, then a game would have rolled out and affected the course of the epic written by Vedavyasa.

Fast forward to 2016. We may have the dice and the board, but people seem to prefer cellphone and computer games. A small set of people, however, are trying to revive the lost glory of traditional games.

The interest in ancient and medieval board games is not confined to India. The International TableTop Day was celebrated across seven continents on April 30, an event that celebrates the best board, card and other table-top games. Last month, Singapore’s postal department announced that it would issue a stamp set featuring the country’s traditional board games. In April, the 19th International Board Games Studies Colloquium was held at Nuremberg, Germany. Among the many speakers invited was R G Singh of Mysuru’s Ramsons Kala Pratishtana, which has been organising board game festivals called Kreeda Kaushalya since 2008. “The idea of the festival is to allow people to see, play and buy a traditional board game,” explains 49-year-old Singh, who pursued this journey to read, research, document and recreate traditional board games 20 years ago. Kreeda Kaushalya will hold a board game exhibition from September 15 to October 31 in Mysuru.

Over the years, the Kreeda Kaushalya exhibition has featured board games created on chowkies in traditional Kinhal craft; chowka bhara (dice game of strategy) and chaduranga  (chess-like game with four players) boards on marble pedestals from Jaipur; brass pallanguzhi, contemporary chenne-mane (another count and capture game) from Maharashtra; colourful lacquerware pawns from Etikoppaka in Andhra Pradesh and Channapattana in Karnataka and many more.

“I saw some games in museums which were named incorrectly or had wrong instructions of playing. That inspired me to meet people and ask more questions,” says Singh. He and his colleagues H S Dharmendra and C R Dilip authored and published a book, Indian Traditional Board Games: A Guide to the Art of Play, which was released at the International Board Game Studies Colloquium at Nuremberg, Germany, in April.

“There are so many variations to play a single board game. There are rules, sub-rules and more rules, depending on the region. We have compiled a list of 40 games and have presented 21 games with a simplified set of rules in this book,” says the board game revivalist. He explains that the games listed in the book can be categorised into five groups: counting games, race games, alignment games, war games and strategy games. “There is one more category called ‘simple games’, which features Snakes & Ladders,” he says with a smile.

Singh and his colleagues have been working with over 30 craft clusters to recreate traditional board games. “For pachisi, we worked with artisans in Sri Kalahasti in Andhra Pradesh to create the board. Craftsmen from Chennapattina, Karnataka, were roped in to create the pawns, and craftsmen from Uttar Pradesh’s Saharanpur created the dice,” he explains. He adds that the challenge is to integrate the design with craftsmanship, and ensure it is easy to handle and not too heavy for the end user.

Most revivalists are reaching out to people to gather information on the games. Earlier this year, the Kerala Council for Historical Research (KCHR) announced their plan to document and showcase traditional board games in the country for the Muziris Children’s Museum at Pattanam. P J Cherian, chairman of KCHR, explains that they are approaching researchers to contribute their studies and insights. “We hope our announcement reaches the protagonists of traditional board games across the rural, urban, geographical and administrative divides of the nation,” says the 60-year-old.

The museum will house all known traditional board games. “We have more than half-a-dozen such games, with provision for playing them. We wish the younger generation carries home one of the games in their minds,” he says.

Pachisi, which was invented in India and later traversed across the globe to the Middle East, Europe and the US to be known as Ludo, is still popular in some parts of the country. The original version is more challenging. Though played with dice by the royalty, the poor man would play it with cowries, which was believed to be used as money. References also indicate that the Museum of the University of Pennsylvania has several ancient pachisi “boards” made of cloth.

“Board games on fabric are a key thing from the past. Some paintings of the kings and queens of India depict women playing on silk cloth,” explains Neha Murthy, 27, a graphic designer in Chennai, who has been recreating traditional games on cloth through her brand Pachisi. “My idea is to present ancient games in a unique and quirky way so that they create curiosity and an interest to play them,” she says. Her games include embroidery and appliqué work inspired by Indian themes.

“I have recreated about 15 board games, but not all of them are ancient. I grew up with some of such games. I like to design a mix of both ancient and modern board games,” explains Murthy, who admits that getting the rules right is a challenge as there are many versions of them. She has revived several ancient games on cloth: pachisi; a game of goats and tigers; another strategy board game called chauka bara, and da (played with dice and also known as da-du), an ancient board game popular among the Bohra community.

A revivalist who takes it a notch further is Hariprasath S, 31, founder of Kraftome in Coimbatore, who has been recreating board games using reclaimed wood. “I believe in culture, sustainability and design. To create a thaayam, pallanguzhi or the lamb and tigers game aadu puli aattam through reclaimed wood takes a long time. But I wanted to ensure that I reduce my carbon footprint. Even if I can save two trees, it makes a big difference,” he explains.

Hariprasath is researching how to use country wood, such as the jack fruit tree, to create a thaayam set. “At an event in Coimbatore when I presented my thaayam boards, I was asked if it was a cooking vessel to make the south Indian favourite kuzhi paniyaram,” he says. “It is very disheartening to know that people have forgotten traditional games.”

All is not lost. “There is an eagerness to learn and play these games,” says 34-year-old Tamil Priya, founder of the home décor store Atheepoo in Erode, Tamil Nadu. “My son developed a vision problem and that’s when I realised that children these days are dependent on mobile phones and computers, which strain their eyes,” she says. Priya searched for eco-friendly entertainment options, which led to her rediscovering games she played as a child. She took a year to travel the length and breadth of the country, and identified artisans to help her recreate the games. Aadu puli aattam has over 20 versions. I came to understand that with time, even board games witnessed several changes in the instructions of play,” she says.

Since starting her store in 2012, Priya admits that it has been difficult to make money in this product line. “People don’t want to pay much for these games. We’ve understood the mindset and created a Collector’s Edition, which includes rare game sets. For example, the pawns might be handcrafted in a unique way or the pallanguzhi will be cased in an engraved box. These are more expensive, but serious game collectors look out for them,” she explains.

The founder of Malathi Women’s Detective Agency, A M Malathi, organised a traditional game festival open to the public at her farm in Tambaram in Chennai in 2013. “I felt that my children were missing out on the simple joys of life,” says the 46-year-old, who was surprised to see a turnout of over 200 people for the event, which has been running for three consecutive years. “I wanted to recreate that opportunity for children, and hence I decided to create an event,” she says. “We presented 10 games, such as pallanguzhi (a count and capture game), thaayam (a game of chance), and poo parikka vareengala  (a mathematical game). We have identified 30 more traditional games.”

She reminisces about her grandmother’s village Vendampatti in Tamil Nadu where her cousins met every summer. “We would help in household chores and sun-dry produce in the courtyard in the morning. In the evening, the courtyard would be cleared and we would play way into the night. Now we do not take our children to villages or provide them the opportunity to play,” she says.

Irving Finkel, a global authority on board games, insists that all such games in the world had their origin in the Indus Valley culture. Recent researches have shown that the subcontinent celebrated board games in social and cultural spaces.

Most revivalists admit that reaching the end-user has been a struggle. When sisters Anisha and Saishali Gadeker, founders of KEC Green Games in Mumbai, created a specialised programme called Katha Kreeda in 2005, it was an eye-opener for them. “We took the games to the children and we could see how interested they were in discovering oral traditions and games from across cultures,” explains Anisha, an alternative education teacher specialising in language study and social communication. She adds that they have witnessed improved motor and hand-eye co-ordination in children. “These games help in recall and analysis. Importantly, they provide a cultural insight, ideals and values to them,” she says.

“We’ve worked with award-winning Gond artists to create games, but marketing them is a challenge,” explains Anisha. “Today, we have a consumer base that favours electronic and mechanised toys. We don’t want our board games to adorn coffee tables or be at the end of the toy basket, we’d like our customers to play them.”

Having recreated over 15 board games, 45 toys and DIY kits and musical instruments, the sisters echo that they want to initiate more people into this culture, which they call ‘recreational learning’. “We have recreated games like jhapat, a memory game based on Indian animals and their traditional relevance, dhyaan Ramayana, a pelmanism game based on the characters of the Ramayana and many more,” says Saishali.

Singh agrees that marketing these games is difficult. “We’ve been constantly invited to schools to demonstrate how to play, and we insist on teaching the teachers first, which they can share with the students,” he says.

Hariprasath also says that these board games and toys should not be shelved, but played. “Take the marapachi bombai, which is featured in the Navarathri golu down south with other dolls. It was initially designed to be played with. Instead of buying a Barbie doll, you should be playing with these dolls,” he says.

Malathi adds that living in nuclear households, parents need to consciously take steps to provide their children the opportunity to play traditional games. She recently started AMM Study Centre in her house, where she has displayed a few such games and is willing to teach children. “Ironically, though my first annual traditional game festival was designed for children, the elders enjoyed it more. They were able to connect to their childhood,” she says.

Naresh Kumar, 30, from Ambala in Haryana, has taken to YouTube to teach people how to play chopat, a cross and circle game from Saurashtra. “I learnt the game from my neighbour and I’ve been playing it for the last four years. Traditional games, especially chopat, should be part of the school curriculum as it sharpens the mind and improves concentration.” Kumar can often be seen at public spaces with a group of elderly people playing games such as chaupar (also a cross and circle game similar to pachisi) and chaturanga (similar to chess and played by four people).

On another spectrum, Kolkata’s Aman Gopal Sureka meets a group of friends twice a month to play traditional board games. “I find an old board game and try to relate to the interpretations and philosophical insights based on my understanding of what was fun and intellectually stimulating for the times that these games existed in,” explains the 42-year-old owner of an IT services and consulting company.

Though it is a hobby, Sureka has been researching and recreating board games, working with families of artisans who have been associated with making such games. “I have about 40 games, which can be categorised into five types from three geographies. But these will take a lot of time and effort to completely decipher and appreciate,” he says. Through his Facebook page Khol Khel, Sureka hopes to spark more discussion and interest in traditional board games.

“There used to be a chaupar competition among the Marwari families of Kolkata until the late 90s, but I haven’t heard of them play recently,” says Sureka. He explains that to find the correct rule, he travelled deep into villages, and read journals in Kolkata’s Asiatic Society of India, museums and the National Library. “The games also have a literary or a story angle to them, as well as a philosophical truth. Hence, I discussed with swamijis and philosophers of the Ramakrishna Mission and Jadavpur University. This encouraged me to read portions of the Upanishads and Puranas to better interpret the hidden messages,” he says.

 Any content on board games is incomplete without a mention of Mysuru’s Mummadi Krishnaraja Wodeyar, its game-loving ruler from June 1799 to March 1868. While researching, Singh and his team came across an encyclopedia written by him, which contains innumerable board games designed and developed by the king. “It is believed that there are at least six illustrated board game manuscripts that give authorship to Krishnaraja Wodeyar,” says Singh.

“There is chaturanga sarasarvasva, the Sri Krishnaraja chaturanga sudhakara, the sankhya shastra, the kempu kitabu and two versions of the chaturanga chamatkrita chakramanjari,” explains Singh in his book. Wodeyar left an unusually detailed record of his devotion to board games. Many of these records are neither available in Mysuru nor in some of the great museums in India. They are, however, on display at well-known museums abroad. Several others are to be found in the catalogue of auctioneers like Sotheby’s and Christie’s and in private collections.

“I wish we have many more such rulers, presidents, prime ministers, etc. who devote time to indulge in board games. If modern rulers follow the enlightened approach of Krishnaraja Wodeyar, it may help them transform into philosopher kings and bring positive changes in society,” says Cherian.

A single roll of dice provides scope for learning, builds analytical skills, and prepares one to face the odds of life head-on. Whether it’s Shakuni, Lord Krishna or your cousin from the US, let the games begin, once again.

Wednesday, May 11, 2016

Mathura Chaupad

The following instructions to play Chaupad as it is played in the Mathura region of North India has been provided by a Chaupad enthusiast from Haryana, Mr. Naresh Verma ( Naresh learnt this game from his Guruji Sri Parasnath ji. Thank you, Parasnath ji, thank you Naresh ji.

Sri Parasnath ji playing the game of Chaupad on the banks of Yamuna at Mathura

An idyllic scene of a Chaupad game on the banks of river Yamuna at Mathura.

Instructions to play Mathura Chaupad
  1. Two players start with 8 Goties each, sitting opposite each other.
  2. Red ,Yellow, Green and Black.Combination – Red and Green  & Yellow and Black
  3. Three  dice with 1,2,5,6 marks on dice are used to play the game.
  4. Game starts by placing Goties at chosen starting positions, all Four Red/yellow Goties on 24 and all Four green/blackGoties on 7.
  5. There are no graces or extra turn, on capture, entering Charkoni, on Doublet or triplet or for any other reason.
  6. Goties move anti-clockwise.
  7. A throw can be split; each number on stick can move a different Goti, single, Superpawn or combination of both.
  8. Capture is must before Goti enters HomeColumn, capture could be of any color of opponent.
  9. In a single turn only same color Goties can be moved.
  10. Players can make Superpawnup to two Goties, Superpawn cannot be captured by any single or other Superpawn.
  11. Superpawn moves as single piece only on rolling Doublet. 
  12. On rolling Triplet, Superpawn can move as single piece, for example 666, Superpawn  can move either 6 or 12 spaces and one of the Goti will move 6 
  13. On rolling triplet, 666, if a player has three Goties on a square he can move them 12 spaces forward as a single Goti and move another Goti 6 spaces to complete the move. 
  14. If a player cannot move his same color Goties for the total of all three dice, of a single throw, then player loses his turn. 
  15. On rolling 651 player may move his Superpawn, of two Goties, 6 spaces
  16. Same color pieces cannot land on same square 
  17. Red will enter HomeColumn first, after all Red pieces had enteredHomeColumn, then Green pieces can enter HomeColumn.Green cannot enter Charkoni till the time all Red pieces have entered Charkoni, Green Goties cannot be with Red Goties on same square in HomeColumn.
  18. Captured Goties must enter the game again, from Charkoni,
  19. Player can take second or more rounds if required.
  20. Superpawn can enter Charkoni as single piece
  21. If all Rang Goties are in home column then player must get exact number to enter Charkoni
  22. If all Badrang Goties are in Home column then player can use either one, combination of two or combination of three  dice.

Monday, May 2, 2016

Boardgames booklet released at Nuremberg

Jorge Nuno Silva released the booklet 'Indian Traditional Boardgames - A Guide to the Art of Play' published by Ramsons Kala Pratishtana, on 13 April 2016 at the 19 International Board Game Studies Colloquium at Nuremberg. Mr. Silva is a mathematician and professor of history and philosophy of science at the University of Lisbon (UL), Portugal. He teaches history of board games at UL, is the President of Ludus Association, and organizer of BGS colloquia in 2008 and 2013.

Jorge Nuno Silva is seen releasing the booklet
Front cover of the booklet

Back cover of the booklet with a brief blurb
80 pages - all colour
Copiously illustrated

Rules for 21 games

The booklet, ‘Indian Traditional Board Games – A Guide to the Art of Play’ published by Ramsons Kala Pratishtana is a window to the fascinating world of traditional board games that have been played across the country in countless homes, temple courtyards and wherever people gathered.

The book is lavishly illustrated by specially commissioned paintings.  A history of board games, an introduction to the Master of Board Games, Mummadi Krishnaraja Wodeyar and an excursion to the world of temples within whose precincts are scores of designs of board games etched in stone are major chapters in the book. The guide to play section tells you how to play the game using easily understandable diagrams and instructions. Enjoy!

This booklet is available for sale at 'Handicrafts Sales Emporium', Mysuru.

Sri N. Shashidhar, Treasurer, Crafts Council of Karnataka, Bengaluru had this to tell about this booklet...
            "Dear Sri RG Singh,
I happen to see the publication brought out by you on Board Games in Sri MV Narayana Rao's Sir house. I want to Congratulate all the members responsible for bringing out an excellent publication.
I personally feel proud that we have  a publication of an international standard. The lay out, visuals used and the excellent write-up and the presentation everything has added value to make the publication an outstanding one."

Sri L. Nellaiappan, former officer in the Department of Handicrafts, Tamil Nadu, is our Trust's advisor. Following are his comments about the booklet...
            "...Congratulations for the accomplishment of a well designed and cherished content of a good book on board games. You people have taken really to great heights the traditional board games."

Sri Vijayanath Shenoy, Secretary, Hasta Shilpa Trust, Manipal, commented on the booklet as follows...
            "Dear Sri R.G. Singh,
This booklet contains a wealth of information about almost all the traditional Board Games in India; and, I do not think that there is any book of this kind ever published in India. This is a rich reference work for all research scholars of traditional Board Games in future. I wish to congratulate you and your co-authors for the service that you have rendered to Indian culture by way of bringing out this purposeful volume."

Saturday, April 2, 2016

Abstract of the Talk by RG Singh

RG Singh has been invited by the 19th International Board Games Studies Colloquium being held at Nuremberg, Germany from 12 to 16 April 2016. He will be presenting a talk on 'Chaduranga Chakra' of Mummadi Krishnaraja Wodeyar. Following is the abstract of the talk.

Mysuru (earlier Mysore), erstwhile capital Wodeyar kings, is a city of Palaces, mansions and tree-lined boulevards. Herein resides the intangible heritage of this city. One such heritage is that of being a repository of extraordinary board games whose architect was the Maharaja of Mysuru himself, Krishnaraja Wodeyar III (b. 1794; r. 1799-1868 C.E.)

The reign of this king saw Mysuru, becoming a ‘hothouse’ of cultural renaissance.

This, however, was short-lived. Charges of maladministration and sundry other charges were levelled by the British (who colonised the sub-continent) and soon enough the kingdom’s administration was in the hands of British East India Company and the king left with a meagre pension. This period lasted from 1831 to 1881 C.E.

The king Krishnaraja Wodeyar III (a.k.a. Mummadi), with enforced leisure on his hands, sought inner peace in the mysterious world of Traditional Board Games.

Mummadi was just 38 years old when he was divested of the administration of his kingdom. And at that age he was already a master of board games, as a player and as an ingenious inventor who elaborated traditional games by incorporating varied concepts like morality, astrology, religious hymns, etc.  All these were transcribed by teams of artists and scribes into illustrated manuscripts.

There are at least six illustrated board game manuscripts that are attributed to Mummadi. One version that will be the subject of the talk by R.G. Singh is the Chaduranga Chakra. The manuscript is elegantly inscribed in the Kannada script and has around 208 pages.

The book does not have a foreword giving rise to the speculation that it may be part of several similar volumes.  It is in the Chaduranga Chakra that one comes across the famous Knight’s Magic Tour that has intrigued board game theoreticians across the world.

The Chaduranga Chakra incidentally is not just about the various polyrhythmic variations about chess but also touches upon in detail about two other ‘inventions’ of the king. One is the ‘Shivasauyujya Mukti’ Pagade (Pachisi) where in the centre is the figure of the deity who appears as ‘Mukhalinga’ along with Nandi (Bull mount of Shiva), Ganesha (elephant headed Hindu God) and several other deities. The four players have six pieces each whose starting squares are marked within the Lotuses at the corners of the playing area. The other invention of the king is the ‘Devisayujya Mukti’ game dedicated to the Goddess Chamundeshwari (the tutelary deity of Mysuru rulers).

Mummadi’s innovations in Pachisi game like eight handed and twelve handed Pachisi with its spiritual implications is remarkable for its ingenuity. A couple of games of Ganjifa playing cards invented by Mummadi also find a mention in this book.

Krishnaraja Wodeyar III died on 27 March 1868. The corpus of his gaming achievements have not been properly studied till date. Deciphering Chadauranga Chakra is a step in this direction. 

Programmes at the Colloquium at Nuremberg

Here is the program schedule of the 19th International Board game Studies Colloquium which will be held at Nuremberg, Germany from 12 to 16 April 2016.

Preliminary Agenda of BGS XIX 2016

TUESDAY / 12th April

18/30  Informal Reception and Accreditation
            German Games Archive Nuremberg, Pellerhaus, 1st floor
            Egidienplatz 23, 90403 Nuremberg

WEDNESDAY / 13th April

SESSIONS: Ancient Times / Chess and chess-related / Medieval Games
8/30    Accreditation
9/00    Ajax and Achilles playing Pente Grammai Redux – several more sub-realities that may lurk behind Execias’ most famous vase : Peter Shotwell, Las Cruces
9/30    Stranger Games: The life and times of the spintriae: Eddie Duggan, Ipswich
10/15  Coffee Break
10/45  Draughts (checkers) and Chess in Germany : Arie van der Stoep, Utrecht
11/15  Schada – The World Game : Fred Horn, Den Haag
11/45  The Mantrin in Traditional Indian Chess and his Peculiar Notion of War : Maria Schetelich, Leipzig
12/30  Lunch
14/00  Social importance of board games in feudal states of northwestern India of the 18th and 19th century : Leander A. Feiler, Riemerling
14/45  Coffee Break
15/15  The History and Distribution of Táb: A Survey of Petra’s Gaming Boards and a first attempt at programming Táb playing rules : Alex de Voogt, New York
15/45  From Ludus latrunculorum to Hnefatafl (and beyond) : Matthias Teichert, Göttingen
16/30  Medieval board games carved in stone in Falaise Castle: Sylvestre Jonquay, Angerville-l'Orcher
17/00  The Game of the Universe : Adrian Seville, London
18/30  Formal Reception
            (Hirsvogelsaal, Hirschelgasse 9-11, 90403 Nuremberg)

THURSDAY / 14th April

SESSIONS: Game Pieces / Modern History / Theory
9/00    Proto-Chess: No! Proto-Chessmen: Yes! Origin of Chess – New Considerations and Conclusions : Manfred A. J. Eder, Kelkheim
9/30    Lost in Transition: Game artefacts on display and the quest for provenance : Elke Rogersdotter, Uppsala
10/15  Coffee Break
10/45  Theory of the introduction of Shogi via Southeast Asia: Viewed from the forms of Makruk pieces : Yasuji Shimizu, Kashihara
11/15  German wooden games pieces. Unique objects The collection of Werner Pöll 17-10-1940 – 25-10-2003 : Wim van Mourik, Veenendaal
12/00  Lunch
13/00  Guided Tour: The renaissance part of the Pellerhaus
14/00  Golok Dhām – a late 19th century Bengali promotion game : Jakob Schmidt-Madsen, Copenhagen
14/30  For a Limited Time Only – Advertising and Premium Games : Bruce Whitehill, Eickeloh
15/15  Coffee Break
15/45  ROVO - History of the Company Erich Röber Apparatebau : Jakob Gloger , Leipzig
16/15  Through the Lens of Choice, Randomness and Interaction: 20 Years of Spiel des Jahres Winners : David King, London
16/45  About the Correlation amid the Physical and Mental Appearance of a Game : Borko Tepina, Ljubljana
18/00  Guided Tour through the Altstadthof Brewery and Cellars
19/00  Colloquium Dinner (Altstadthof Brewery: Bergstraße 19, 90403 Nuremberg)

FRIDAY, 15th April

SESSIONS: Haba Excursion / Theory / Social and Educational Aspects
8/00    Bus departure to Bad Rodach at the Pellerhaus
            German Games Archive, Egidienplatz 23, 90403 Nürnberg
10/00  Guided tour through Haba Manufactory
12/00  Lunch
12/30  Return to Nuremberg
14/00  planned arrival in Nuremberg
14/30  Ancient Board Games – emblems of creation : Chris van de Riet, Goor
15/00  Togyzkumalak, the “algebra of shepherd” History, current practice and mathematical aspects : Jean Retschitzki, Fribourg
15/45  Measuring Drama in Goose-like games : João Pedro Neto and Jorge Nuno Silva, Lisbon
16/15  Rithmomachia – Erudite Pastime or Educational Game : Sophie Caflisch, Zurich
17/00  Coffee Break
17/30  Intercultural aspects of (board) games : Ralf Kuhn, Saarbrücken
18/00  Considering Transcultural German Conversation Lessons Using Traditional Japanese Games : Asuka Yamazaki, Kyoto
18/30  The Japanese Period of Alex Randolph : Cosimo Cardellicchio and Guiseppe Baggio, Bari
20/00  Get Together, game playing and insight into the collection of the German Games Archive, including display collection of Alex Randolph’s prototypes

SATURDAY, 16th April

Sessions: Social and Educational Aspects
9/00    Cultural Play – A tangible interactive board game project on the religious monuments of Singapore : Ng Ee Ching, Singapore
9/30    History Teaching with Ancient Board Games : Marco Tibaldini, Bergamo
10/15  Coffee Break
10/45  Are we playing the game or is the game playing us? : David Parlett, London
11/15  One Man’s Trash Is Another Man’s Treasure: An Investigation Into the Culture of Board Games and Yard Sales : Michele R. King, Williamsburg
12/00  Top Stories: Narrative Qualities of Traditional Games : Francesca Berti, Tübingen
12/30  The game as a motor of social development : Tom Werneck, Haar
13/15  Farewell Lunch
15/00  After Colloquium Excursion

            Museum of Industrial Culture and its computer and digital games collection (Guided Tour) Museum of Industrial Culture, Äußere Sulzbacher Straße 62 90491 Nuremberg

Article in The Week Magazine

The 27 March 2016 issue of The Week magazine has carried an article on Kreedaa Kaushalya. You can read the article here.

India, on board

Learning to play, the Indian way: Children playing Shisima, a traditional boardgame marketed by KEC Games.

Entrepreneurs and enthusiasts are trying to rescue traditional boardgames from oblivion
Once upon a time in India, boardgames were all the rage. Take Satyajit Ray’s Shatranj Ke Khilari. The film is set in 1856, when the kingdom of Awadh was under a treaty of friendship with the British. Its ruler, Nawab Wajid Ali Shah (Amjad Khan), is an extravagant man who prefers arts to matters of the state. Parallel to the story of him being overthrown is the tale of two noblemen of Lucknow, Mirza Sajjad Ali (Sanjeev Kumar) and Mir Roshan Ali (Saeed Jaffrey), who are so obsessed with the game of chess that they neglect their families. When they learn about British troops marching towards Lucknow to annex Awadh, Mir and Mirza decide to abandon their families and run off to a remote village, where they can spend the rest of their lives playing chess.

Such was the popularity of boardgames in the past. But now, in the age of PlayStation and smartphones, traditional boardgames have lost some of their lure. But not all of it, thanks to people like R. Gyaneshwar Singh of Mysuru. Known as RGS among the city’s culture vultures, Singh and his Ramsons Kala Pratishtana Trust have been instrumental in reviving interest in traditional boardgames through exhibitions and workshops.

Through an initiative called Kreedaa Kaushalya, started in 2007, he and his colleagues have taught thousands of men, women and children how to play traditional games. “In the past, recreational activity centred on boardgames like Ali Guli Mane (Pallanguzhi in Tamil), Pagade, Pachisi and so on. There was no home that did not have at least one boardgame like Ludo and Snakes & Ladders,” says Singh. “The rapidity of social and cultural change soon led to many game boards being relegated to the attic or storeroom. Couldn’t these games be revived? It was as an answer to this question that we created an annual traditional boardgames festival…. The first exhibition, Kreedaa Kaushalya, was held in 2007 at the Pratima Gallery in Mysuru. Since then, it has been a fixture in the city’s calendar.”

Several organisations are now working towards reviving interest in traditional boardgames. Chennai-based writer Vinita Siddharth founded a company called Kreeda after a series of newspaper reports she wrote about traditional boardgames got enthusiastic response. It inspired her to make traditional toys and games and display them at a local store. They were sold out in no time. “This was a huge learning for me,” says Vinita, whose Kreeda is now a well-known name in the traditional toys market. “I work with three to four dedicated employees who work on this with a lot of interest.”

Gyaneshwar Singh playing a game of Dash-Guti at a ghat in Varanasi.

Mumbai-based boardgame enthusiasts Manisha and Vaishali Gadekar launched KEC Games in 2009 to give children a taste of desi games. “We knew we were swimming against the tide,” says Manisha. “Plastic, mechanised and digital toys had become all the rage. But we just went on with our search for indigenous toymakers.”

In 2008, they found the artisans they were looking for, and manufacturing began. A year later, they were ready with their first batch of indigenous toys and games. Today, KEC Games offer as many as 40 game kits, priced between Rs 100 and Rs 700.

Recently, they introduced Saap-Seedi (a regional version of Snakes & Ladders) printed on a cloth that can be rolled up after use. “It has been designed by Gond craftsmen and the ink is made from soya oil,” says Manisha. “One of the strongest plus points of these Indian-origin games is that they are environment friendly. There is not a trace of plastic in any of the game kits. They are made of natural material like wood, cloth and palm leaf.”

In this era of virtual games, says Gyaneshwar Singh, people are excited when they see, touch and unfurl a Pagade game-cloth created in Kalamkari. “Rubbing the twin wooden dices between your palms and rolling them on the floor are so much fun when compared to touching a button on your iPhone,” he says.

It is no wonder then that boardgames are slowly making a comeback. “It may be surprising to know that the most boisterous and positive response has been from the IT crowd,” says Singh. “A group of technocrats recently picked up a dozen of these games to play at their annual get-together.”

Man and his moves: Gyaneshwar Singh.

K.S. Sreeranjani of Bengaluru started Kavade Toys in 2008 “to fill a gap that needed to be filled” in the gaming market. “If our generation gives these games up, they would become extinct,” says Sreeranjani, a mother of two who holds a master’s in applied genetics. “My sons have their share of gadgets and this is not a battle with technology. We need it [traditional games] in our lives. This is to show that there is alternative entertainment available.”

THE INITIATIVES TO spread awareness of indigenous games are benefitting artisans, too. The Ramsons Kala Pratishtana Trust has identified around 35 “craft clusters” across the country and handpicked those suited for crafting boardgames. “Each board is crafted by traditional craftspersons,” says Singh. “For example, the Pagade boards are made by Kalamkari craftspersons of Srikalahasti [in Andhra Pradesh]. The wooden dices are made by craftsmen of Saharanpur [in Uttar Pradesh], while the counters are made of lacquerware by artisans of Channapatna [in Karnataka]. Each piece has an individuality of its own and that is what makes them unique. All materials used in creating the boards and game accessories are natural and eco-friendly. These aspects make these boardgames more expensive than mass-produced, eco-unfriendly toys. Hence, our products come under the tag of luxury. Yes, this [pricing] is a major concern, but we try to keep the project afloat because of our passion.”

Thanks to the time-consuming process involved in crafting the accessories, the Ramsons Kala Pratishtana Trust does not produce more than 800 game kits a year. “We don’t want to use mass methods of manufacturing,” says Singh. The price of the kits ranges from Rs 300 to Rs 20,000. There are large, expensive pieces like the Mancala game board, which has 14 pits made in brass and can be used as a showpiece.

The indigenous games have found a wide variety of takers—from students and teachers to professionals and even doctors. Vinita says Pallanguzhi is a great way to learn mathematical concepts and, as it involves touching and feeling the accessories, is prescribed by the Kerala-based ayurveda centre Kottakkal Arya Vaidya Sala to help patients who have arthritis. “Interestingly,” says Gyaneshwar Singh, “The Journal of American Medical Association and The Lancet have suggested that playing these traditional boardgames could lead to a drastic reduction of the risk of many forms of dementia in the elderly.”

Tuesday, February 2, 2016

International Board Game Studies Colloquium

This year 2016, International Colloquium of Board Game Studies is being held at Nurenberg in Germany from 13-16 April 2016. This is the nineteenth edition of colloquium.

For more information:



Next year 2017, Board Game Studies Colloquium will be hosted by the University of Copenhagen, Denmark. Dates are awaited. In the meanwhile, you can contact Mr. Jacob Schmidt-Madsen ( for details about 2017 Colloquium.