Wednesday, June 18, 2008

Game board collection

These board games and accessories have been collected by the team of researchers of RKP on field trips to different places across India.

Neem wood Aligulimane - Napoklu village, Virajpet, Kodagu, Karnataka.^

Folding Aligulimane - Periyapatna taluk, Mysore district,Karnataka.^

Brass sheet metal Aligulimane - Tanjore, Tamilnadu.^

Marble Chess Board - Agra, Uttar Pradesh.^

Brass Aliguli Mane casted in traditional lost wax process - Mysuru, Karnataka.^

Fish shaped wooden Mancala board - Shivaganga, Tamilnadu.^

Rosewood pallanguli board inlaid with teakwood - Karaikudi, Tamilnadu.^

Inlaid Chess board - Mysore, Karnataka. Camel bone Chess set - Jaipur, Rajasthan.^

Ganjifa cards and box - Mysuru, Karnataka.^

Ganjifa cards and box - Sawantawadi, Maharashtra. ^

Thursday, June 12, 2008

Pagade Rhyme

ಪಗಡೆಯ ಆಟ ಬಲು ಚೆನ್ನ
ಓಟದ ಆಟವು ಇದು ಅಣ್ಣ
ನಾಕು ಜನ ಎದುರು ಬದರು
ಮಧ್ಯೆ ಹಾಸನಿಟ್ಟು ಒದರು
ಕಾಯಿ ಕೆಂಪು ಕಪ್ಪು ನಾಕು
ಹಳದಿ ಹಸುರು ನಾಕು ನಾಕು
ಎರಡು ದಾಳ ಕರಗಳಲಿ
ಉಜ್ಜಿ ಬಿಡು ಕೆಳಗುರುಳಲಿ
ದುಗ ಇತ್ತಿಗ ಎಂಟು ಹನ್ನೆರಡು
ನಡೆಸು ಜೊತೆಯ ಕಾಯಿ ಎರಡು
ಕಾದು ಕುಳಿತು ಕಾಯಿ ಹೊಡಿ
ಜೋಡಿಯಿಂದ ಜೋಡಿ ಬಡಿ
ಹೊಡೆದ ಕಾಯ್ ಹೊರಗಟ್ಟಿಸು
ಮರಳಿ ಅದನು ಹುಟ್ಟಿಸು
ಒಂದು ಪೂರಾ ಸುತ್ತು ಹಾಕು
ಹೊಟ್ಟೆ ತಲುಪಿ ಮಲಗು ಸಾಕು
ಎಲ್ಲ ಕಾಯ ಹಣ್ಣು ಮಾಡು
ಇಷ್ಟವಾಗೆ ಮತ್ತೆ ಆಡು

Tuesday, June 3, 2008

How to Play Vimanam

Contents: 1 Game board; 2 sets of 6 coins (total 12 coins); 6 cowrie shells.

This is a two-player race game. Each player gets 6 coins of same colour and keeps it in his home outside the game board as shown in Fig 3. This is the initial position of the coins and every time they are cut, they return to their respective homes.

Goal: To bear off all six coins, first.

Throw of six cowrie shells:

  • One mouth up (Fig.2)- introduce one coin on starting square or move one square & play again
  • Two mouths up- move two squares
  • Three mouths up- move three squares
  • Four mouths up- move four squares
  • Five mouths up- introduce one coin on starting square or move five squares & play again
  • Six mouths up- move six squares & play again
  • No mouths up - move twelve squares & play again

How to play:

  1. The board is always kept in the centre during the game.
  2. Each player keeps his coins in his home as shown in Fig.1. The first square on the tail end near his home is his starting square ('a' is the starting square of player-1 and 'b' is that of player-2).
  3. Players alternately throw all six cowrie shells on the floor and move a coin as indicated by the throw of shells.
  4. The movement of the coins is different (shown by different arrows) for both players and is given as follows.
  5. Player 1: a-c-d-e-f-g-h-i-j-k-l-n-q-r and off. (Blue arrow in Fig.4)
  6. Player 2: b-c-d-k-j-i-h-g-f-e-m-n-o-p and off. (Red arrow in Fig.5)
  7. If a player’s coin lands on a square occupied by opponent’s coin, then the opponent’s coin is cut and the player gets an extra turn to play.
  8. The cut coin returns to its home and has to be reintroduced on the starting square and go round all over again.
  9. The darker squares (rest squares) though, are safe places and no coins present here can be cut.
  10. Player-1 bears off his coin from ‘r’ while Player-2 bears off his coins from ‘p.’
  11. The first player to bear off all his coins wins the game.

Extra Turn:

  • Whenever a ‘one,’ a ‘five,’ a ‘six’ or a ‘twelve’ is got during a throw of cowrie shells, the player gets to play another turn.
  • When a player cuts opponent’s coin, he gets an extra turn to play.
  • During an extra turn, either the same coin or some other coin can be played.

Points to remember:

  • Both players’ coins move in the same direction at two places - from 'c' to 'd' and then from above 'd' to 'n'.
  • A player should cut his opponent in order to move his coins into the inner stem of squares (i.e., 'm' or 'l' to 'n'). Otherwise he has to move another coin or forfeit his turn until he cuts atleast one of the opponent coin.
  • If a player has cut once, all the coins can move into the inner stem, not necessary for every coin to cut opponent.
  • No limit for a player to cut opponents’ coins.
  • Each coin has to be first introduced (or reintroduced if it has been cut) on its starting square (on the throw of either a 'one' or a 'five') before it starts moving.


Some play this game using two stick dice instead of cowrie shells. Four sides of each stick dice contains 1, 2, 3 and 'null' dots. Both dice are rolled together on the gound and coins are moved according to the number of dots present on the top face of the dice when they come to rest.