Sunday, February 13, 2011
Saturday, February 12, 2011
Article in Deccan Chronicle
Monday, September 6, 2010
Outlook Magazine Features Us

- Pachisi/Pagade/Chaupad: Dating back to 4th century AD, and akin to Ludo, it is said to be India’s national board game and one of Akbar’s favourites
- Pallanguzhi/Ali Guli Mane: Played traditionally with tamarind seeds/cowrie shells on a wooden board. Develops logic, hand-eye coordination, concentration
- Parampadam: This is the original snakes and ladders, steeped in morality, various gods taking you to salvation, and demons plunging you into hell
- Chaturanga: This ancestor of chess is said to be the game Yudhishthir lost to Duryodhana in the Mahabharata
- Vimanam: A race game for two played on a printed kalamkari canvas board with wooden counters/coins and cowrie shells
- Adu Puli Atam/Adu Huli: This game of tigers and goats, with one hunting the other, can still be found etched on temple floors. Improves strategy and concentration.
- Chaukabara/Ashta Chemma/ Kavidi Kali: This game of chance designed on a mat and zari board or printed kalamkari canvas even has an online version now
***
On a flight to Chennai, Balasubramaniam Iyer, a corporate executive from Mumbai, spotted a news item that immediately sent him on a trip down memory lane. It was about a fledgling project in Chennai focused on reviving ancient Indian board games—the very ones he remembered playing as a child in Palakkad, Kerala. “I learned so many mathematical concepts by playing games such as pallanguzhi with my grandmother. I was impressed, therefore, that someone was actually venturing into a world not considered sexy any more, at least not by most children growing up today,” says Iyer. Soon after he got off the plane, Iyer hunted down Vinita Siddharth of Kreeda Games, the subject of the news item, and went back home to Mumbai with several games stacked inside his suitcase.
Ten years later, Iyer doesn’t regret his shopping spree. “I have bonded so much with my wife and daughter through these games,” he says. He isn’t the only one to have rediscovered the joys of gathering around a traditional board game with family and friends over tea and onion bhajjis. Games such as pallanguzhi, adu puli atam, paramapadam, pachisi and chaturanga (see box) are witnessing a quiet revival—and all thanks to groups, based mostly in south India, that have gone out on a limb to rekindle urban interest in them.
It is not as easy as it sounds. Ask the members of Kreedaa Kaushalya, a group set up by Mysore-based businessman R.G. Singh, along with his friends, graphic designer Raghu Dharmendra and general practitioner Dr C.R. Dileep Kumar. “We wanted to play the games we had enjoyed as children and couldn’t find them anywhere. So we travelled across the country and identified places where they were still played and produced, and where they still exist, engraved on temple walls and floors,” says Dharmendra. They then placed orders for the games with craftsmen in villages in Karnataka, Varanasi and Saharanpur. The trio also set up the blog kreedaakaushalya.blogspot.com to share anecdotes gathered from their field trips. Like the joy of stumbling upon a group of half-a-dozen men engrossed in a game of chaukabara, by the roadside on a winter morning in Jaipur. The game pattern was scribbled on the dusty ground with a piece of chalk; twigs and pebbles were being used as pawns, and split tamarind seeds in place of dice. These games are now retailed by Ramsons, a crafts store in Mysore, where you can find them inlaid on ashtrays, boxes and tables, or intricately woven into daris.
At Kreeda Games in Chennai, too, there is a profusion of traditional games, packaged in little cardboard boxes, eco-friendly and easy to carry. “We started off with 50 pieces of eight games each. Now we have 20 games in the market and we sell about 15,000 pieces a year across the country,” says Siddharth, who relied on people’s memories to rediscover long-lost rules of play, her research taking her to small towns, villages and old-age homes.
Diehard fans of Indian games, like R.G. Singh, staunchly believe that this is where real learning lies. “The traditional board games of yore involve physical activity, friendly banter, sharp and witty verbal exchanges and parallel thinking, along with the excitement of beating your opponent,” he says. Their USP, he adds, is that unlike in a game of Monopoly or carrom, there is always scope for improvisation with traditional games—simply because each game has multiple variations.
The charm of these games is that they are also intricately intertwined with social rituals and practices. At traditional weddings in the south, for example, the new bride plays a game of pachisi with her husband as part of the wedding ritual, and is gifted a game to take along with her to her in-laws’ place—a symbolic ice-breaker. Sujata Vijaya, a mother of two who runs a playschool in Chennai, sees these games as an effortless and entertaining way of transmitting cultural information. Her weekends involve a game or two of pagade (the Tamil variant of pachisi), pallanguzhi or bambaram (top and string) with her eight-year-old son Vedh and 12-year-old daughter Sanjana. “It’s a whole different experience from playing a regular, modern game, since we read traditional fables alongside. It’s also nice to bond over the same game with the kids and my in-laws,” says Sujata. “For my daughter Mythili, these games are like any other new toy—but with a different look. For us, though, it’s a way of introducing her to a part of our own childhood without forcing it upon her,” adds Hyderabad-based Rama Badam. Last month, Sujata’s son’s thread ceremony included a session of traditional games for the guests, and each child went home with a set of three as return gift. The games are also proving to be a big hit with nris, says Geetha Rao, of the Crafts Council of Karnataka, whose outlets stock them.
From urban homes, this trend has also moved to schools in the south, which are using them as learning aids, and during events such as Grandparents’ Day at which children and grandparents play them together. Constructive learning fused with tradition, and intergenerational camaraderie apart, it is also the affordability of these games, largely made of cheap materials and priced anywhere between Rs 40 and Rs 1,000, that adds to their appeal, says Sindhu Suneel of Kid’s Central, a school in Chennai.
But if you are a collector like Maya Sitaram, a Mysore-based development consultant, cost is no consideration. Every one of the 60-odd games she owns has a story behind it; they were sourced, she says, from places “where you would not think of finding them, from roadside sellers to temples”. Interestingly, the games are also finding their way up skyscrapers as management tools in glass-walled offices. While Iyer, who is Reliance Industries’ head of human resources, keeps a set or two in the cafeteria for employers to let off steam, at Chennai’s Honeywell office, T. Karthikeyan, head of marketing, has introduced traditional board games in management workshops. “It is fascinating,” he says. “We are discovering hidden management concepts and strategies in the very games that we played as children.”
Sunday, May 30, 2010
Times of India Article

Friday, May 14, 2010
Board Game - Moon Travel
This board game appeared in the 1969 Yugadi special issue of Sudha, the Kannada weekly magazine. The game starts with the Moon mission taking off and going through various phases and difficulties and landing on the Moon. Later, taking off from the Moon surface the probe has to enter the Earth's atmosphere and land safely on the surface of Earth.
This game was conceptualised by Rajashekhar S. Bhusanurmath specially for this issue. The maverick journalist of yesteryears M.B. Singh, the then editor of the magazine gave the idea.
This board is in Kannada, I will try to translate it into English and post it sometimes later.
Sunday, May 9, 2010
How to Play Nau Keti Keta
Game board - 1
Pawns - 9 +9
This is a war game played by 2 players. One player gets a group of 9 (nau) boys (keta) and another gets a group of 9 girls (keti)
Winner: Player who takes out all enemy pawns out of the board is the winner.
Saturday, May 1, 2010
How to Play Navakankari

The game of Nava Kankari is played on a board consisting of three concentric squares connected by lines from the middle of each of the inner square's sides to the middle of the corresponding outer square's side.
Pawns - 9 +9
How to play: 1. To begin with the board is empty.
2. Coins have to be placed only on intersections of lines (shown by blue dots in Fig. 1). During a turn only one coin has to be played.
3. Players toss a coin to decide who plays first and has a slight advantage as a result. Play is in two phases.
Phase 1:
4. To begin with, players alternately place one of their coin on any unoccupied point on the board.
5. A player has to place a coin such that he can make a 'Mill' or blocking the opponent from making a Mill.
6. A Mill is a formation of three coins of a player in a line either horizontally (Fig.2 & Fig.4) or vertically (Fig.3)
9. The player has to strategically remove such a coin of opponent which would have helped the opponent in making a Mill in future.
10. A coin once removed from the board cannot be placed again on the board.
11. Phase 1 ends when all 18 coins have been placed on the board by players.
Phase 2:
12. After placing all coins on board, players start moving their coins. During a turn only one coin has to move (in any possible direction) to an adjacent empty point which is connected to its current point by a line (See following)

13. A coin cannot jump any coin or point (Fig.11). A coin cannot move to a point if (a) that point is not connected to its present point by a straight line (Fig.12) or (b) the point is not empty (Fig.13).
14. The player tries to either create a Mill and remove opponent's one coin or block opponent's Mill.
15. A player can make as many Mills as possible with his coins.
16. A Mill can be broken by its owner by moving one of its three coins. During another turn the player can remake the same Mill by moving back that same coin and remove an opponent's coin.
17. A player can capture maximum of 3 opponent's coins by making and remaking any particular Mill, once when it is first made and one each when it is broken and remade twice. Further breaking and remaking of that particular Mill will not empower the player to remove any of the opponent's coin.
18. A player loses the game when he is left with only two coins or when he cannot move any of his coins.
Benefits: This is an exciting game which helps develop strategy and planning.
Mr. Faraz Khokhar has developed an app of this game. It is on Google Play and you can download it here.